T he clinking sound of metal parts, rolling their way towards use, echoes through the plant. The machines are running, and even though the tune of steel is somewhat irregular, every process is well-oiled and thought through. Business as usual, you might say. But something is different. At one of the machines, Hanh Hong Nguyen is wearing a special set of eyewear. When operational, the lenses can connect her with a world of data that can mix with the sights that meet her eyes. The technology is called Augmented Reality (AR), and sim- ply put, it can add an extra layer of infor- mation to what is seen. And even though Grundfos has only started to explore this technology, and there is no data floating in front of the spectacles, the potential of the technology is very present. “It is well-suited for guiding new employees when working on complex tasks, where specific knowledge about processes is very important,” explains Marcus Jøhnck Bendt Haure, Lead HR Specialist at Grundfos, and one of the people spearheading use of the technology, in combination with Virtual Reality (VR), for training and working processes. Today, he and Hanh Hong Nguyen, who is a Plant Operator Apprentice at the CR-factory, are just getting a brief introduction to the world of AR to experience the new possibilities offered by the technology, which is still in its early stages seen in a Grundfos context, whereas VR is on a much more mature level. Play with the best Both technologies are being piloted on different levels in Grundfos’ Factory of the Future setup, a live production environment, where digital tools for an industrial context are tested and used. The concept is part of the company’s route towards tomorrow’s industry, and here, the best and brightest travel companions are critical to success. For AR and VR, the path to the future is being perfected in JOURNAL17
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